Is there a way to do this in Blueprint?
How are they attached? With a socket? You want to destroy every actor that you attached along with the original “root” actor? Easiest way would be to keep an array of the actors you attach and just for each through it.
Yea, all actors that are attached with the root. They are attached without a socket. Array might be tricky, then I need to save that array inside the parent actor so I can access it when I want to destory it while the attached actors are spawned through a different BP. I was hoping there would be something straight forward.