Destroy Actor - Invisible Collision Remains


I have been working on code that, when the cursor hover’s over the actor, it destroy’s it. This works, however I am unable to move to the location the actor previously rested in. There remains something blocking me from that area. Any help on this issue would be greatly appreciated

I suspect the actor is getting marked for destruction but only actually removed when the garbage collector next sweeps through the project. As a workaround you can use the “Set Collision Enabled” node to deactivate the collision before destroying the actor.