DescribeSelfToGameplayDebugger in AISense [AI module request]

Would it be possible to have a DescribeSelfToGameplayDebugger function in AISense (virtual of course) to be called with AiSenseConfig in AIPerceptionComponent.DescribeSelfToGameplayDebugger?

When making new senses with different algorithms it would be nice to have more information on screen based on the algorithm.

For exemple, i am making one which uses sphere trace and sockets on the skeleton to define line of sight and the way i have right now is to use a macro and debug draw calls inside of my update() function.

It’s nothing big but it would be nice for debugging new algorithms using the base framework in a clean way. Do tell me if the implications are way bigger than what i anticipated.

Cheers

Léon