# Depth of field issues on close objects when using TAA

**URL:** <https://forums.unrealengine.com/t/depth-of-field-issues-on-close-objects-when-using-taa/2639719>\
**Category:** Rendering\
**Tags:** Depth-Of-Field, unreal-engine\
**Created:** [August 12, 2025, 11:31pm UTC](https://forums.unrealengine.com/t/depth-of-field-issues-on-close-objects-when-using-taa/2639719 "2025-08-12T23:31:12Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![structuregreg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@structuregreg](https://forums.unrealengine.com/u/structuregreg)\
**Post date:** [August 12, 2025, 11:31pm UTC](https://forums.unrealengine.com/t/depth-of-field-issues-on-close-objects-when-using-taa/2639719/1 "2025-08-12T23:31:12Z")

</div>

We are seeing these blocky artifacts in extreme dept-of-field situations. The artifacts show up when we’re using TAA. Are there any ‘tricks of the trade’ to work around these? This is a picture of some blurry plant leaves that are very close to the camera.

 ![DOF_On](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/b/9/9b9bc394923ad062060010d0e18f3c4049947ccb.jpeg)

---

<div class="post-metadata">

**Author:** ![kaboom12121](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kaboom12121](https://forums.unrealengine.com/u/kaboom12121)\
**Post date:** [August 15, 2025, 5:55am UTC](https://forums.unrealengine.com/t/depth-of-field-issues-on-close-objects-when-using-taa/2639719/2 "2025-08-15T05:55:02Z")

</div>

Going to link you to this article. It’s the same issue, I fixed this same problem in my project by disabling alpha output just as shown in the project settings. I hope this helps you out.

[Depth of Field Issue 5.5 - NEW Black Edge Artifacts - Development / Rendering - Epic Developer Community Forums](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185)
