I’ve been using UE4 with great pleasure packaging games for PC. But getting the simplest level to my android device seems super hard. I try to follow up all advices i can find, but keep getting a black screen.
Android Device Huawei Mate S; GPU Mali-T628 MP4 supports openGL ES 3.0
debugging mode, it shows up fine in laucher.
UE4.13.2, installed Visual Studio 13, Installed CodeWorks for Android 1R4u2, additionally packages 5.1.1 and 5.0.1 via SDKmanager.
APKPackaging minimum and target sdk 21. Build support armv and openGL ES 2 and 3.1
I’ve played around with settings like not change it, set it to 19, 21, 22 or only one build support checked. Emptied the Saved and Intermediate folder. Now i would settle for just see the default sidescroller on my device.
It runs fine in editor with corresponding setting but on deployment it gives an empty splash and then black.
Taping four fingers works, so i can type quit…
That all i manage, enviously seeing the guy on youtube hopping around in the sidescroller on his lesser phone
What can i do?