# Dependencies into plugin

**URL:** <https://forums.unrealengine.com/t/dependencies-into-plugin/348909>\
**Category:** C++\
**Tags:** unreal-engine, UE4, CPP, question\
**Created:** [February 27, 2016, 10:50pm UTC](https://forums.unrealengine.com/t/dependencies-into-plugin/348909 "2016-02-27T22:50:14Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [February 28, 2016, 7:04pm UTC](https://forums.unrealengine.com/t/dependencies-into-plugin/348909/7 "2016-02-28T19:04:24Z")

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It’s duplication inside voro++… hmmm can’t you build this library as a seperate project, compile it atleast to static link lib file and then use only headers in Unreal project and just link lib. It’s what this tutorial does:

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