# Deleting Unused/Unseen Landscape Proxies

**URL:** <https://forums.unrealengine.com/t/deleting-unused-unseen-landscape-proxies/2653076>\
**Category:** World Creation\
**Tags:** Optimization, Open-World, unreal-engine, Landscape, question\
**Created:** [September 2, 2025, 5:37pm UTC](https://forums.unrealengine.com/t/deleting-unused-unseen-landscape-proxies/2653076 "2025-09-02T17:37:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThinVeil](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thinveil/32/1105876_2.png) [@ThinVeil](https://forums.unrealengine.com/u/ThinVeil)\
**Post date:** [September 2, 2025, 5:37pm UTC](https://forums.unrealengine.com/t/deleting-unused-unseen-landscape-proxies/2653076/1 "2025-09-02T17:37:47Z")

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This is possibly a stupid question, but I couldn’t find an answer besides Google AI and I don’t really trust that.

I have a landscape where a good portion of it is under a big static mesh card that Is used for water.

 ![Landscape_with water](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/7/0/4705581b514fd468345d57deb3382f86f14adb84.jpeg)

I’m wondering to save on some resources, can I delete those proxies that will never be seen or used? It would make my landscape an irregular shape, I just don’t know if that will cause an issue down the line. (I would delete chunks like this, that is highlighted in the pic down below)

 ![Landscape Selection](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/c/3/1c3e8a50ff7d9e49b8ac033e52d009b67fe9f1e7.jpeg)
