# Deleting LandscapeStreamingProxies

**URL:** <https://forums.unrealengine.com/t/deleting-landscapestreamingproxies/1795791>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [April 9, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/deleting-landscapestreamingproxies/1795791 "2024-04-09T15:58:12Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![WillemGr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WillemGr](https://forums.unrealengine.com/u/WillemGr)\
**Post date:** [October 30, 2024, 7:41pm UTC](https://forums.unrealengine.com/t/deleting-landscapestreamingproxies/1795791/3 "2024-10-30T19:41:35Z")

</div>

Known issue ☹ [Remove Landscape](https://forums.unrealengine.com/t/remove-landscape/234639/1)

solution is in there. In short:

- Select landscape in outliner.

- Select all or a subset of the landscape proxies and delete them. Save all.  
\*repeat these steps until all landscape proxies are deleted

- Select landscape in outliner

- Select all regions and delete them. Save all.

- Select landscape in outliner, delete it. Save all.

It may be needed to close the editor after save all, to remove references that are not cleared.

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_[View the full topic](https://forums.unrealengine.com/t/deleting-landscapestreamingproxies/1795791)._
