Delays and Timers not actually frame independent?

Very sorry, your pics are a bit too small.

I think I can see a timer on .05, which is typically faster than in game frame rate.

You can’t set a timer and remain outside the frame system. The timer still has to serviced inside a frame, so setting them very fast ( near frame rates ), will basically end up like a ‘lumpy’ kind of tick.

Surely text appearing on a monitor would be fine at .25, no?