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Delay when spawning a particle effect with a static mesh emitter

I’ve started a simple project to learn Unreal Engine 4. It spawns points and lines in different patterns.

I’m using a particle effect with a static mesh for the point.

F394KaM.png

When I spawn the emitter in a level the orbiting points appear immediately but there’s a delay for the static mesh to pop in.

EqbmM7C.gif

Is there any way to remove this delay?

Is a particle effect with a static mesh emitter the best way to do this? Should I just spawn a static mesh directly into the level?

Also does anyone have a good reference video or tutorial for particle effects with static meshes?

Added a questioncovering this. I’ll play around with it myself and if I figure it out post back here.