I’ve started a simple project to learn Unreal Engine 4. It spawns points and lines in different patterns.
I’m using a particle effect with a static mesh for the point.
When I spawn the emitter in a level the orbiting points appear immediately but there’s a delay for the static mesh to pop in.
Is there any way to remove this delay?
Is a particle effect with a static mesh emitter the best way to do this? Should I just spawn a static mesh directly into the level?
Also does anyone have a good reference video or tutorial for particle effects with static meshes?