# Delay nodes occasionally don't fire the "Completed" output in a nativized build

**URL:** <https://forums.unrealengine.com/t/delay-nodes-occasionally-dont-fire-the-completed-output-in-a-nativized-build/450972>\
**Category:** Blueprint\
**Tags:** nativization, unreal-engine, Blueprint, question\
**Created:** [June 20, 2019, 4:27am UTC](https://forums.unrealengine.com/t/delay-nodes-occasionally-dont-fire-the-completed-output-in-a-nativized-build/450972 "2019-06-20T04:27:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![shukenmg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@shukenmg](https://forums.unrealengine.com/u/shukenmg)\
**Post date:** [June 20, 2019, 4:27am UTC](https://forums.unrealengine.com/t/delay-nodes-occasionally-dont-fire-the-completed-output-in-a-nativized-build/450972/1 "2019-06-20T04:27:18Z")

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How can I fix this problem UE-60482

Thanks.
