I want to make a custom event “SpawnEnemyLine” which will spawn multiple enemies with a delay after each spawn. I want to call this event continiously with a delay after each call.
The problem is that when in “SpawnEnemyLine” the delay gets executed, the nodes outside of the event “SpawnEnemyLine” do not wait, instead it just calls the node after the event even though the event is not finished executing.
How do i prevent the next node after the event being executed before the event is finished.
Here is the event “SpawnEnemyLine”: