Hi!
I’m using Unreal Engine since the day it was launched for free and this bug never occurred to me.
Basically when I import this mesh I get an error that something along the lines that the mesh has degenerate tangent bases which will result in incorrect shading and that I should disable MikkTSpace.
I do that and then rebuild the lighting and I get this weird effect
![alt text][1]
basically it’s all weird and stuff
This is how it looks in Maya
![alt text][2]
And this is how it looks before rebuilding
![alt text][3]
UVs look like this:
![alt text][4]
I did not unwrap the UVs in Maya with this mesh but I did it on another one and it doesn’t fix anything.
I’m “raging” at this point since I’ve been stuck with this thing and trying to solve it for the past 6 hours, any help will be really appreciated!