I am what you will consider a total newbie to this, as i have only been using Blender an UE3 for about a month. So there might be a lot of knowledge you have and take for granted, that i am not at all even aware of.
So if you have the solution for my problem, answer as you would to a 6 year old child
I have made a simple house that i would like to import in UE4, but when i do, the subobjects that comprises the house, is rotated, and moved oddly.
I use this export configuration:
I have updated blender with buildbot, and i have set all objects origins to 0,0,0, as these were suggested solutions to other peoples problems. However, they haven’t seem to have an effect in my situation.
Hpoe you can help, and hope i have have posted in the right forum.