im looking for a way to deform a mesh in runtime but keep coming up against brick walls. so i put it to you, this wonderful community, how would you do it?
first i thought of using soft body physics but it doesnt seem to be implemented, ideas?
then i took a look at the procedural mesh example, but there doesnt seem to be a way of doing anything with an imported mesh triangles, ideas?
any other ideas?
sorry to be so vague, just looking for a way in atm