I’m working in a project where the goal is to deform a retangular billet by smashing it with a press (static cube mesh). For this, the billet is generated as a procedural mesh and the vertices array is updated whenever the press goes down to the billet superior sections. There is no physics, no collision, it’s done just based on the positions of the billet vertices and the press bottom.
There is a better way to change the billet mesh? Can I change the vertices of a static mesh?