# Deform Landscape to Splines doesnt always deform landscape

**URL:** <https://forums.unrealengine.com/t/deform-landscape-to-splines-doesnt-always-deform-landscape/307507>\
**Category:** World Creation\
**Tags:** landscape-splines, unreal-engine, question\
**Created:** [February 20, 2015, 8:08am UTC](https://forums.unrealengine.com/t/deform-landscape-to-splines-doesnt-always-deform-landscape/307507 "2015-02-20T08:08:02Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![XxpiingyxX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Post date:** [May 12, 2025, 7:51am UTC](https://forums.unrealengine.com/t/deform-landscape-to-splines-doesnt-always-deform-landscape/307507/5 "2025-05-12T07:51:16Z")

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I have come to the conclusion that this happens when the spline deformation is set to another _landscape edit layer_ than the deformation already made on the landscape.  
This problem is for both blueprint splines and landscape splines.

Here is a video showcasing it: [https://youtu.be/boFSOrqTgPI](https://youtu.be/boFSOrqTgPI)

> [@Unwanted Landscape deformation offset when deforming landscape with splines in different edit layer](https://forums.unrealengine.com/t/unwanted-landscape-deformation-offset-when-deforming-landscape-with-splines-in-different-edit-layer/2505503):
>
> Summary When deforming the landscape based on a spline (using both blueprint and landscape splines), the landscape should “snap” to the spline. However, if the spline is placed or used in a different landscape edit layer than the initial deformation, the landscape will have an offset equal to the height of the landscape’s deformation before the spline was placed. Please select what you are reporting on: Creative What Type of Bug are you experiencing? World Building Steps to Reproduce Create …

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