Deform and Move mesh along spline

Yeah, I thought that might be the case. It’s for a background traffic simulation and at the moment, I’ve got each vehicle moving along the spline separately but this is killing the frame rates. Dropping by 15-20fps due to the sheer volume of vehicles being calculated at once. I think I’ll just export the roads into Max and make an animation by hand there for an entire cluster of vehicles. Hopefully that will make things more performant.

Thanks so much for your help though :slight_smile: