Define Collision Preset

In the editor there are several collision presets i.e.“Character Mesh”, “Pawn” etc. I was wondering how would I define a collision preset in C++.

via SetCollisionProfileName(FName InCollisionProfileName) → see API Reference

and UCollisionProfile → see API Reference

Usage example:

Body->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);

UCollisionProfile defines some of the Profiles that are selectable in blueprint, although apparently not all of them, including “Character Mesh”, so maybe someone can chime in and explain the differences.