# Deffered decal does not work with transparent material in the same blueprint

**URL:** <https://forums.unrealengine.com/t/deffered-decal-does-not-work-with-transparent-material-in-the-same-blueprint/388359>\
**Category:** Rendering\
**Tags:** decal, transparent, unreal-engine, question, Blueprint\
**Created:** [March 19, 2017, 8:14am UTC](https://forums.unrealengine.com/t/deffered-decal-does-not-work-with-transparent-material-in-the-same-blueprint/388359 "2017-03-19T08:14:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Bagner](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bagner](https://forums.unrealengine.com/u/Bagner)\
**Post date:** [March 19, 2017, 8:14am UTC](https://forums.unrealengine.com/t/deffered-decal-does-not-work-with-transparent-material-in-the-same-blueprint/388359/1 "2017-03-19T08:14:04Z")

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Hey there.  
I have encountered a problem with deffered decal materials. When a have a Deffered decal material and a glass material is within the same blueprint, the deffered decal material doesn´t work.  
For the Deffered decal material i am using settings:

Material Domain: Defferred decal

Blend Mode:Translucent

Decal Blend Mode:DBuffer Translucent Normal

The glass is using.

A constant 1 for opacity

material Domain:Surface

Blend Mode:Translucent

 ![130785-withglass.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/2/d52cbac31cdd719beaec4072d1b761df15b66043.jpeg)

I have enabled Buffer Decals in settings.

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**Author:** ![anonymous\_user\_0c62419a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c62419a](https://forums.unrealengine.com/u/anonymous_user_0c62419a)\
**Post date:** [March 20, 2017, 6:24pm UTC](https://forums.unrealengine.com/t/deffered-decal-does-not-work-with-transparent-material-in-the-same-blueprint/388359/2 "2017-03-20T18:24:39Z")

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Hey Bagner,

Thank you for submitting this post. I have reproduced this issue and logged a report for it here: [Unreal Engine Issues and Bug Tracker (UE-43089)](https://issues.unrealengine.com/issue/UE-43089)

I will say though it appears that Dbuffer decals are just broken when used as a decal component in blueprint. It doesn’t matter if a translucent material is present or not.

I’m sorry to say this but at this time you may need to use decal actors instead.

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,
