Deferred Decal doesn't show on Oculus Quest

Hang on - I actually can’t believe this. Are you people saying it is not possible to use a decal with UE4 in a mobile environment (Quest) without enabling HDR!!! This is completely unacceptable team Unreal! No matter which settings I mess with, no matter what info I collect all over the internet, I CAN’T make a decal show in Oculus Quest with Unreal 4.24!

This is not sane. Decals are a huge part of gaming production, and we all know now that even with Vulkan renderer, Mobile HDR creates a huge performance drag so is not practical to use!

How can you not support decals in Mobile!?

Please respond Unreal Team!