# Default values not correct on mobile devices

**URL:** <https://forums.unrealengine.com/t/default-values-not-correct-on-mobile-devices/413982>\
**Category:** Mobile\
**Tags:** variables, Mobile, child-class, parent-class, unreal-engine, bug-report, question\
**Created:** [January 7, 2018, 3:20pm UTC](https://forums.unrealengine.com/t/default-values-not-correct-on-mobile-devices/413982 "2018-01-07T15:20:18Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![wzspdw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wzspdw](https://forums.unrealengine.com/u/wzspdw)\
**Post date:** [January 7, 2018, 3:20pm UTC](https://forums.unrealengine.com/t/default-values-not-correct-on-mobile-devices/413982/1 "2018-01-07T15:20:18Z")

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Hey guys, i,ve met something weird when running my game on android device. That is for some unkown reasons, the default value such as hitpoint of my NPC child class’s instances wasn’t the one i’ve set (as 1500) but it appeared to be the value of the parent class’s (10000). I’ve checked that there’re no nodes to change the value at all. Is it a bug or something like that? Any solutions?

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**Author:** ![wzspdw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wzspdw](https://forums.unrealengine.com/u/wzspdw)\
**Post date:** [January 7, 2018, 3:22pm UTC](https://forums.unrealengine.com/t/default-values-not-correct-on-mobile-devices/413982/2 "2018-01-07T15:22:53Z")

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Theres a chance (3 out of 10 maybe), after deploy my game,the values were all correct, but sometimes they werent.

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**Author:** ![wzspdw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wzspdw](https://forums.unrealengine.com/u/wzspdw)\
**Post date:** [January 7, 2018, 3:30pm UTC](https://forums.unrealengine.com/t/default-values-not-correct-on-mobile-devices/413982/3 "2018-01-07T15:30:58Z")

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And, there was another problem that sometimes some node of child class didnt execute when running on mobile device, however they worked fine on PC and I’ve tried tracing each of them but found nothing wrong…
