# Default Scalability / quality settings for Packaging / build project

**URL:** <https://forums.unrealengine.com/t/default-scalability-quality-settings-for-packaging-build-project/721783>\
**Category:** Platform & Builds\
**Tags:** Builds, export, Scalability, packaging-and-cookin, build, packaged, unreal-engine, package-project, Packaging, packaging-projects\
**Created:** [December 5, 2022, 11:54am UTC](https://forums.unrealengine.com/t/default-scalability-quality-settings-for-packaging-build-project/721783 "2022-12-05T11:54:29Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![HugoDiGio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HugoDiGio](https://forums.unrealengine.com/u/HugoDiGio)\
**Post date:** [December 7, 2022, 1:35pm UTC](https://forums.unrealengine.com/t/default-scalability-quality-settings-for-packaging-build-project/721783/4 "2022-12-07T13:35:18Z")

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still not found a “default scalability setting” for my Windows packaging … So I try to add some blueprint to switch the scalabilty level to 1 (Medium) at start on my GameMode begin play, but seems not work for now.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/7/a/f7a06a804fee7b9286c0570853743e15542bde3b.png)

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