# Default Scalability / quality settings for Packaging / build project

**URL:** <https://forums.unrealengine.com/t/default-scalability-quality-settings-for-packaging-build-project/721783>\
**Category:** Platform & Builds\
**Tags:** Builds, export, Scalability, packaging-and-cookin, build, packaged, unreal-engine, package-project, Packaging, packaging-projects\
**Created:** [December 5, 2022, 11:54am UTC](https://forums.unrealengine.com/t/default-scalability-quality-settings-for-packaging-build-project/721783 "2022-12-05T11:54:29Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [December 5, 2022, 12:10pm UTC](https://forums.unrealengine.com/t/default-scalability-quality-settings-for-packaging-build-project/721783/2 "2022-12-05T12:10:13Z")

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You can set the overall scalability with a console command

> [@Can you set the Engine Scalability values (Low/Medium/High/Epic) during runtime w/ console command?](https://forums.unrealengine.com/t/can-you-set-the-engine-scalability-values-low-medium-high-epic-during-runtime-w-console-command/379964/4):
>
> Because of searching for a solution for this issue i came across here. So while i built my own Graphics Menu i wanted to leave the solution here for other searchers…

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