I’m wondering why the default yaw value for the player controller is set to 2.5 instead of 1, and making a case for setting the defaults back to 1.
Assuming there is not specific reason behind it:
I find 2.5 to be a very arbitrary value compared to 1, which would be very normal.
As things stand,
If I add 180 to the default player controller I’m not getting the rotation of 180 you would expect but a rotation of 450 which really makes no logical sense to anyone.
This issue is further compounded by angular clamping, which essentially makes it impossible to understand what is happening unless you know what the multiplication factor is.
SO, why not set the defaults to 1 and let people that know what they need to do adjust it in a custom player controller instead?