I changed the default pawn (and the default gamemode in order to use the new default pawn) by creating a new BP with the parent as DefaultPawn and called it BP_DefaultPawn. I then edited the BP and enabled Simulate Physics and Enable Gravity on the CollisionComponent.
Then I hit Play in the editor (after compiling BP_DefaultPawn) and I get micro-bouncing on the floor on the Z axis. If I eject from the pawn and look at it in the details pane I can see that it’s bouncing very quickly by 1~ unit.
Steps to reproduce: Create a new basic code project and do the above in the latest version (I’m using 4.16.2).
How can I stop this so that it just sits there?