# Dedicated servers

**URL:** <https://forums.unrealengine.com/t/dedicated-servers/371707>\
**Category:** Blueprint\
**Tags:** unreal-engine, editor, UE4, CPP, Blueprint, question\
**Created:** [September 27, 2016, 12:02am UTC](https://forums.unrealengine.com/t/dedicated-servers/371707 "2016-09-27T00:02:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Night\_Watcher](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/night_watcher/32/1145400_2.png) [@Night\_Watcher](https://forums.unrealengine.com/u/Night_Watcher)\
**Post date:** [September 27, 2016, 3:06am UTC](https://forums.unrealengine.com/t/dedicated-servers/371707/2 "2016-09-27T03:06:02Z")

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In short Yes, UE4 is open source and you can do anything.

You can check out this tutorial about how to build your own dedicated server.exe in UE4:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Nonetheless, since you know nothing about unreal, it will take you a while to actually learn how to use it, how to make a game, how to make a multiplayer game, and eventually you to make your dedicated server.

It’s doable, and you will have the community to support you.

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_[View the full topic](https://forums.unrealengine.com/t/dedicated-servers/371707)._
