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Dedicated Server

From all I’ve read, after you create a dedicated server for your project, using the C++ instructions, how do you continue working on your project from the editor? Up to this point I’ve been using the auto-connect feature. But it appears now that I’m going to have to redo a bunch of work because the dedicated server option doesn’t really work, as you can’t connect to its session (right out of the box) and I’ll have to convert it back to a client listen server. Once you add in the C++ features it seems that you’re stuck at that UE4 version number as well, is that not the case?