Good morning! I am having some trouble getting my dedicated server to build.
I am getting this error in regards to my UBT Server build target:
[1/1] Link MicrodoseVRServer-Win64-Shipping.exe
Creating library C:\Users\Mystic\Documents\Microdose VR\Binaries\Win64\MicrodoseVRServer-Win64-Shipping.lib and object C:\Users\Mystic\Documents\Microdose VR\Binaries\Win64\MicrodoseVRServer-Win64-Shipping.exp
CVTRES : fatal error CVT1103: cannot read file
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
ERROR: UBT ERROR: Failed to produce item: C:\Users\Mystic\Documents\Microdose VR\Binaries\Win64\MicrodoseVRServer-Win64-Shipping.exe
I created my build target from this website: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class MicrodoseVRServerTarget : TargetRules
{
public MicrodoseVRServerTarget(TargetInfo Target)
{
Type = TargetType.Server;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames);
OutExtraModuleNames.Add("MicrodoseVR");
}
public override bool GetSupportedPlatforms(ref List<UnrealTargetPlatform> OutPlatforms)
{
// It is valid for only server platforms
return UnrealBuildTool.UnrealBuildTool.GetAllServerPlatforms(ref OutPlatforms, false);
}
public override List<UnrealTargetPlatform> GUBP_GetPlatforms_MonolithicOnly(UnrealTargetPlatform HostPlatform)
{
if (HostPlatform == UnrealTargetPlatform.Mac)
{
return new List<UnrealTargetPlatform>();
}
return new List<UnrealTargetPlatform> { HostPlatform, UnrealTargetPlatform.Win32, UnrealTargetPlatform.Linux };
}
public override List<UnrealTargetConfiguration> GUBP_GetConfigs_MonolithicOnly(UnrealTargetPlatform HostPlatform, UnrealTargetPlatform Platform)
{
return new List<UnrealTargetConfiguration> { UnrealTargetConfiguration.Development };
}
}
I am running Visual Studio as administrator…I think there is something off in the target file.
Thank you!