I don’t know why but i haven’t the same results when i set “dedicated server” into the editor into my project.
When “dedicated server”, my pawn clients can’t fire bullets
When not, my pawn clients can (and server too finally)
When i spawn bullet (run on server) from my pawn, ok no problem. Same Results.
When i spawn bullet (run on server) from my Weapon, which is spawned (run on server) from my pawn, results different between 2 modes (dedicated or not - in the editor).
Do you have an idea ?