I built a dedicated server for my multiplayer game. Unfortunately, gamemode for the server map is not working even after trying all possible ways such as giving server default gamemode, gamemode override for the map etc. Right now, When I try to get the game mode name from level blueprint, i am getting an empty string against client 0: ’ '. which is indicating the client is not loading any gamemode right? The player is just able to roam around in the map only. How can I make sure the client and server is loading the appropriateemphasized text gamemode for the map?
In unreal multiplayer GameMode by design never spawns on client.
Btw there is a great overview of multiplayer basics
The game mode cannot be called directly from the client.
You must create server reliable function and call that from client