EDIT: looks like this is my 100th post
Hi! I wasn’t sure where to put this, but I ended up placing it here.
So, I have been trying to get a dedicated server running for… about 5 hours now, with very little success. Unreal front end is reporting “error: server target not found”. <projectname>Server.Target.cs is located in <projectname>/source, and does appear in visual studio. I have been following this tutorial (A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums), being stuck at phase 6.
Things that could be meaningful:
Unreal front end is NOT detecting any maps, even though <projectname>/content has 2 .umap files.
I am NOT sure which instances of “Game” I should have replaced with my project name. I have been trying different combos, with no results.
I sort of skipped phases 1-3, for 3 reasons:
Building the engine takes insanely long, especially when you really don’t know what you are doing. I once tried doing it for 22h+, with no results, which discourages me from doing it if not absolutely necessary.
I think there was some mention in some patch note that building the engine from source is no longer required(?).
During my last try, I had already ran things like unreal version selector, so I had some hope it will be enough.
I have mainly been working on blueprints, as every time I have picked up C++, it has kicked me in the butt. Hard. So, don’t expect me to understand all that much