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Dedicated Server Crashes - Unable to load PhysX files

Hi,

I’m currently working on dedicated servers for my game and followed this tutorial: https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux).

I converted a Blueprint project to a C++ Blueprint, build and packed the game as well as the server.exe. But when I start the server it instantly crashes.

With this log:
LogWindows: Failed to load ‘…/…/…/Engine/Binaries/ThirdParty/PhysX/Win64/VS2015/PhysX3CommonPROFILE_x64.dll’ (GetLastError=126)
LogWindows: File ‘…/…/…/Engine/Binaries/ThirdParty/PhysX/Win64/VS2015/PhysX3CommonPROFILE_x64.dll’ does not exist

Those files all exist WITHOUT the ‘profile’. I just thought maybe there whent somethiung wrong with the naming and duplicated all files and added PROFILE to them, did’t change anything and should not be the ideal solution.

Any idea how to fix this?
Thank you!