I don’t really know if this is in the correct category, but here goes:
I am trying to create an online mode for a game I’m working on. So far, I have been able to build and package all the necessary things (Sourcecode Build, server, visual studio solution,…)
My project is blueprint based. (but converted to a C++ project by adding an empty C++ class)
The problem that I’m having is that each time I connect a client to the server, it looks like the server is respawning the client each second or so, which obviously makes it impossible to play… I can see the Map that I’m loaded into, and I can control the UI for 1 second, but I cannot see the pawn that should normally be there.
I hope some genius somewhere can help me with this ;)!