Dedicated Server Binaries missing after build

After following various tutorials on how to build a dedicated server (Setting Up Dedicated Servers | Unreal Engine 4.27 Documentation, Unreal Engine Dedicated Server #1: Setup Dedicated server and Client builds - YouTube, https://unrealcommunity.wiki/dedicated-server-guide-(windows)-cny2avzu) After completion of the build there are no server files in ./Binaries/Win64/ . Like the instructions state I’m doing a ‘Development Server’ Solution Configuration.

Build started…
1>------ Skipped Build: Project: ThirdPerson, Configuration: Invalid x64 ------
1>Project not selected to build for this solution configuration
2>------ Skipped Build: Project: BaseTextureBuildWorker, Configuration: Invalid x64 ------
2>Project not selected to build for this solution configuration
3>------ Skipped Build: Project: BenchmarkTool, Configuration: Invalid x64 ------
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4>------ Skipped Build: Project: BlankProgram, Configuration: Invalid x64 ------
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5>------ Skipped Build: Project: BuildPatchTool, Configuration: Invalid x64 ------
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6>------ Skipped Build: Project: ChaosVisualDebugger, Configuration: Invalid x64 ------
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7>------ Skipped Build: Project: CrashReportClient, Configuration: Invalid x64 ------
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8>------ Skipped Build: Project: CrashReportClientEditor, Configuration: Invalid x64 ------
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9>------ Skipped Build: Project: DatasmithUE4ArchiCAD, Configuration: Invalid x64 ------
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10>------ Skipped Build: Project: DatasmithArchiCAD, Configuration: Invalid x64 ------
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21>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Invalid x64 ------
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24>------ Skipped Build: Project: DatasmithNavisworks2022, Configuration: Invalid x64 ------
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25>------ Skipped Build: Project: DatasmithNavisworks2023, Configuration: Invalid x64 ------
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30>------ Skipped Build: Project: DatasmithRevit2022, Configuration: Invalid x64 ------
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31>------ Skipped Build: Project: DatasmithRevit2023, Configuration: Invalid x64 ------
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32>------ Skipped Build: Project: DatasmithRhino6, Configuration: Invalid x64 ------
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33>------ Skipped Build: Project: DatasmithRhino7, Configuration: Invalid x64 ------
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34>------ Skipped Build: Project: DatasmithSDK, Configuration: Invalid x64 ------
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35>------ Skipped Build: Project: DatasmithSketchUpRuby2019, Configuration: Invalid x64 ------
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36>------ Skipped Build: Project: DatasmithSketchUpRuby2020, Configuration: Invalid x64 ------
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37>------ Skipped Build: Project: DatasmithSketchUpRuby2021, Configuration: Invalid x64 ------
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38>------ Skipped Build: Project: DatasmithSketchUpRuby2022, Configuration: Invalid x64 ------
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39>------ Skipped Build: Project: DatasmithSolidworks2021, Configuration: Invalid x64 ------
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40>------ Skipped Build: Project: EpicWebHelper, Configuration: Invalid x64 ------
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41>------ Skipped Build: Project: HeadlessChaosPerf, Configuration: Invalid x64 ------
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42>------ Skipped Build: Project: HeadlessChaos, Configuration: Invalid x64 ------
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43>------ Skipped Build: Project: InterchangeWorker, Configuration: Invalid x64 ------
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44>------ Skipped Build: Project: LiveCodingConsole, Configuration: Invalid x64 ------
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45>------ Skipped Build: Project: LowLevelTests, Configuration: Invalid x64 ------
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46>------ Skipped Build: Project: ShaderCompileWorker, Configuration: Invalid x64 ------
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47>------ Skipped Build: Project: SlateViewer, Configuration: Invalid x64 ------
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48>------ Skipped Build: Project: SwitchboardListener, Configuration: Invalid x64 ------
48>Project not selected to build for this solution configuration
49>------ Skipped Build: Project: TestPAL, Configuration: Invalid x64 ------
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50>------ Skipped Build: Project: TextureShareSDK, Configuration: Invalid x64 ------
50>Project not selected to build for this solution configuration
51>------ Skipped Build: Project: UnrealFrontend, Configuration: Invalid x64 ------
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52>------ Skipped Build: Project: UnrealHeaderTool, Configuration: Invalid x64 ------
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53>------ Skipped Build: Project: UnrealInsights, Configuration: Invalid x64 ------
53>Project not selected to build for this solution configuration
54>------ Skipped Build: Project: UnrealLightmass, Configuration: Invalid x64 ------
54>Project not selected to build for this solution configuration
55>------ Skipped Build: Project: UnrealMultiUserServer, Configuration: Invalid x64 ------
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56>------ Skipped Build: Project: UnrealObjectPtrTool, Configuration: Invalid x64 ------
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57>------ Skipped Build: Project: UnrealPak, Configuration: Invalid x64 ------
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58>------ Skipped Build: Project: UnrealRecoverySvc, Configuration: Invalid x64 ------
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59>------ Skipped Build: Project: UnrealVersionSelector, Configuration: Invalid x64 ------
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60>------ Skipped Build: Project: BootstrapPackagedGame, Configuration: Invalid x64 ------
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61>------ Skipped Build: Project: ZenDashboard, Configuration: Invalid x64 ------
61>Project not selected to build for this solution configuration
62>------ Build started: Project: UE5, Configuration: Development_Server x64 ------
62>Using bundled DotNet SDK
62>Log file: C:\Users\jermiranda\dev\unreal\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
62>Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\jermiranda\dev\unreal\UnrealEngine).
62>Waiting for ‘git status’ command to complete
62>Target is up to date
62>Total execution time: 2.12 seconds
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 61 skipped ==========