Decoupled camera problem

So I have the VR camera decoupled from movement and that all works fine but I need the camera to follow the motion of the skeleton as well. I attached the camera to a socket on the skeletal mesh but it’s exhibiting strange behavior. The tracking is super sensitive, I can see every tiny movement of my head. It also doesn’t track rotation properly. Turning my head left or right results in minor translation forward and pans the view left/right. Same thing looking up/down, it pitches down while also translating forward. Anyone have any ideas what’s going on?

Figured out the problem. The mesh/skeleton was imported from blender as an FBX. Setting the socket to a scale of .01 fixed the problem with the camera, apparently the bones are in blenders units/scale, even though they appear proper in Unreal.