I’m working with invisible objects that do cast shadows, and I’m wondering whether it’s possible to have an static mesh cast shadows on some objects, but not on others. For example, I have a big building with many polygons, and I’ve created a low LOD of that same building that I want to cast shadows. The reason for this is that I want that invisible version of the building to be simple, so I can have it cast dynamic shadows without a big impact on performance, and have the other visible static meshes not cast shadows at all.
Do you know if this is a feature I can find in Unreal, or is there any other better approach to this problem that you might know?
And thanks beforehand for your time and attention!