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Decals started popping away with no reason

Hi, I have an issue with decals in 4.15… they started popping out at a certain distance even with fade screen size 0… It started after 4.15 update, maybe a bug or something else affecting the draw distance of the decals?

Ok I found that this is due to z-early pass… setting it to “decide automatically” makes popping, while “opaque and masked meshes” solves it.