I just noticed when trying to add a decal to a static mesh that the material I added immediately turns into a generic concrete tile material.
The material’s thumbnail changes too, even though the textures referenced in the material setup remain the same. I tried this in Two separate bought asset scenes in 4.13 and 4.12 as well as in a newly created First Person project). The bought asset scenes (Subway station) had its pre-placed decals broken upon load and replaced with the same green tiles as seen in this linked picture.
Anyone else having this problem?
(Sorry I’m not able to upload files)
https://usercontent.irccloud-cdn.com/file/7J0NUoMh/ScreenShot00004.png