Decals and Destructible Meshes

If you’re referring to this: Building Unreal Engine from Source | Unreal Engine Documentation yes, i did it.

Still doesn’t work :confused:

EDIT: i read online that this is some kind of feature that UE4 has in its code to be more ‘‘optimal’’ (?). But for me this make no sense, if i want that the decal stays on the mesh, why i’m not able to make it? :frowning: