Hi everyone, I noticed that all decals applied on destructible meshes disappear when i start fracturing it. Is there a way to avoid this behaviour? Am i doing something in a wrong way?
I would like to get a result similiar to the game HATRED (that is made with Unreal Engine 4 and uses the destructible mesh), where the blood decals and the bullet holes decals does not disappear after the mesh is fractured.
Hope someone can help me
I attach some images for better understanding how it looks like in the game.