Decal Blend Mode UE5.1 not working - dbuffer
So I have a decal that only needs to apply normal and roughness information (so no base color etc).
There used to be a decal blend mode option in the material attributes node, but can’t get it anymore.
I tried using the applydbuffer node, but I can’t get it to work. (always errors with incorrect blend modes no matter which one i pick)
How do I get a normal/roughness decal to work in UE5?