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Debugging while in VR?

So, im used to using print strings and what not to check my code execution, however none of this works in VR, so i was wondering how you guys handle debugging for / while in VR?

answer : with difficulties XD …

actually I use to add text components to display key informations … not ideal, but usefull

i use PrintString in ‘for’ loop for at least 30 iterations :slight_smile:

basically what jamis said, I’ve added text components to my controllers, and then instead of Print, I display on the controllers.