# Debugging - Breakpoints not fired

**URL:** <https://forums.unrealengine.com/t/debugging-breakpoints-not-fired/440357>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** breakpoint, UE4-21, unreal-engine, UE4, CPP, question\
**Created:** [December 31, 2018, 11:54am UTC](https://forums.unrealengine.com/t/debugging-breakpoints-not-fired/440357 "2018-12-31T11:54:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Luis\_Martinez](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Luis\_Martinez](https://forums.unrealengine.com/u/Luis_Martinez)\
**Post date:** [December 31, 2018, 11:54am UTC](https://forums.unrealengine.com/t/debugging-breakpoints-not-fired/440357/1 "2018-12-31T11:54:31Z")

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Greetings !

I recently moved my project from Computer A to Computer B. In Computer B, I upgraded to Version 4.21.

I opened the project and everything works fine, it compiles and runs as intended. My issue however is that when I try to debug with attaching to process, or running F-5, the Breakpoints wont fire, they also wont fire if I attach it to my Clients .exe

However, when attached to my Dedicated Server everything fires as supposed to, so when I want to debug the server, I can. But Im having issue debugging the client.

I guess my question is : How does one go about passing a project to a new PC, maybe I’ve lost some connection in C++ to the pdb files or something. Eventhough everything compiles OK.

Things to mention:

1 - The project was moved to a Local Github Repo  
2 - Project now indicates it is unable to acess source file for generated.h (Eventhough I tried Regenerating VS files)  
3 - Tried Build, Rebuild, Refresh VS Files, Generate VS Files.

Any help is more than welcome,

Thank you in advance for your help and time!!

Happy Holidays and Happy Dev’n!!

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**Author:** ![Luis\_Martinez](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Luis\_Martinez](https://forums.unrealengine.com/u/Luis_Martinez)\
**Post date:** [December 31, 2018, 10:14pm UTC](https://forums.unrealengine.com/t/debugging-breakpoints-not-fired/440357/2 "2018-12-31T22:14:54Z")

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I apologize!!

I just noticed I was attaching to the Client side once debugging, I wasn’t attaching to the Dedicated Server currently hosting that Client…

Sorry for anyone with similar question but it was just a dumb mistake on my part!

Happy Holidays!
