Debris Pack Vol. 1

Tri Counts

Wine Bottle 1: 328
Wine Bottle 2: 368
Liquor Bottle 1: 188
Beer Bottle 1: 234
Water Bottle 1: 426
Plastic Cup 1: 232
Soda Can 1: 320
Dumpster: 2124

As I mentioned before I’ll be providing aggressive LOD’s for each asset. These LOD’s can also be used in place of these higher poly meshes. This will allow these assets to be used in anything from architecture visualization to a 3rd person game where the polycounts can be significantly lower.

I can’t give numbers about the LOD’s at this point as I don’t have many LOD’s made and the ones I have made still require tweaking, but I’ll be sure to post information regarding them in detail when I have them in a more finalized state.

The texture resolution is pretty easy to handle as you can manually force the textures to render at a lower base resolution in engine. It won’t change the file size for the project, but it will improve performance.

I hope that helped answer your questions. If you have any more feel free to ask.