Dear god help me..."Have a fish" vs "Learn to fish"

I have never really had a moment where anything I wanted to do was unresolvable except for when it was impossible. And that is mostly with material shaders and vertex displacement.

As someone who makes the odd end tutorial (or a full series) once in a while, I can tell you that you can’t “show the community how to fish”. You get a bunch of asshats showing up with “where’s my fish?” If you do.

Personally, if I have time and I spot inaccuracies (or some times just flat out bs) on the docs, I write a post with what they should say within the docs forum post.

I think if we all took time to do that - perhaps instead of ranting? - the docs would be fixed up in a month or so.

As a developer I can tell you this. Writing the docs is the most painful part that no developer wants to actually do. The reason the docs are the way they are is precisely this.
Maybe Epic could stand to hire 1 or 2 technical writers, but then these 2 would have to actually learn the engine and try things, which is not something a technical writer would enjoy or be capable of depending.
would you be willing to pay someone ~$100 an hour to write docs? I think not…