# Deal damage with montage

**URL:** <https://forums.unrealengine.com/t/deal-damage-with-montage/473693>\
**Category:** Character & Animation\
**Tags:** damage-sense, unreal-engine, question\
**Created:** [October 29, 2020, 3:33pm UTC](https://forums.unrealengine.com/t/deal-damage-with-montage/473693 "2020-10-29T15:33:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![D.H.A.21](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@D.H.A.21](https://forums.unrealengine.com/u/D.H.A.21)\
**Post date:** [October 29, 2020, 3:33pm UTC](https://forums.unrealengine.com/t/deal-damage-with-montage/473693/1 "2020-10-29T15:33:49Z")

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Hey there everyone. I just know that there are many tutorials on this but i do not understand that how do deal damage to my character with my emmiter in my animation montage . Please help if you know.

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**Author:** ![Detach789](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Detach789](https://forums.unrealengine.com/u/Detach789)\
**Post date:** [October 29, 2020, 4:10pm UTC](https://forums.unrealengine.com/t/deal-damage-with-montage/473693/2 "2020-10-29T16:10:45Z")

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I’m not sure what you are animating here, but if it was another character with something like a sword swing, I believe things like that are done with sphere traces either timed with the animation in the attacking character BP or off AnimNotifies in the animation itself.

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**Author:** ![D.H.A.21](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@D.H.A.21](https://forums.unrealengine.com/u/D.H.A.21)\
**Post date:** [October 29, 2020, 4:57pm UTC](https://forums.unrealengine.com/t/deal-damage-with-montage/473693/3 "2020-10-29T16:57:09Z")

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I have an emmiter from the infinityblade content if you like i could provide a preview .
