At the most basic sense, paints instanced meshes in another class that maintains/controls them. Depending on how useable/intuitive it is, I might ditch it in favour of manually placing meshes unless I find any other good uses for it
At the most basic sense, paints instanced meshes in another class that maintains/controls them. Depending on how useable/intuitive it is, I might ditch it in favour of manually placing meshes unless I find any other good uses for it