[Dead] Pro-Grade Complete Dynamic-Weather-Toolkit

iThis looks amazing! I need it, now.

With that said, have you tested the system in VR? I know previously there were some issues with skydomes, curious if has been resolved or if your implementation has resolved it. Also, what is the expected “hit” to performance?

By the way, the “paint brush” is ingenious! One question though in regards to that, since is still in development, how hard would it be to create weather “templates” and “seasons”, so that the user can select a template, and template has all of the normal settings. Such as: Rainforest, Desert, Artic, Normal for templates, and Summer, Fall, Winter, Spring for seasons.

If the hit to performance is low, and works perfectly in a VR environment, then my budget for something like would be $100 - $150. I’m also in the camp of low-cost = high sales, however, as asset will work for multiple games / genres / etc…, then the cost is worth it. If it was a character, or building, or something that I might use for 1, maybe 2 games… then I wouldn’t want to spend over $20 for since it has limited use.