Daz3D to Unreal 4/5 bridge it does not work

Yeah those solutions don’t work, if you replace that qtcore4 file with one found off a website it will fail to work because each QTcore4.dll file is specific to each app & it’s user information, this has to be updated from the developer side i don’t see how i can fix this issue from my side without proper tech support.

As it is i have 2 years of projects on hold because i can no longer use the bridge with ease making it near impossible to work with a large library of contents that i need to port between editors.
Trust me i googled it and the best solution they offed was for an older qtcore4.dll version for the daz3dstudio which failed to start the daz3d studio itself, The problem isn’t daz3d qtcore4.dll file it’s something in the bridge because the daz3d studio itself would not even run without a proper qtcore4.dll file same with any app that depends on it.

That QTcore4.dll file will be imbedded in the app itself with the current version it requires, replacing it with something else found on the web will override it with someone else’s information, it’s a dangerous file to use if it’s the wrong file because it will stop the program running, so you don’t want to touch a windows OS qtcore4.dll file unless windows is updating you, same with the programs that each have there own qtcore4.dll file you only want that particular program updating it with whatever online service it’s connected too much like Epic’s client service or others like it.


If you see here in the cloud error log it seems not to be syncing with my account when the plugin goes to interact with the Unreal version, both plugins in each editor state the same version number & port number, too me this problem seems to be linked to an account issue because the installation for both editors is right and the plugin shows up in each editor but fails to export when using the send too option from daz3d.

If you directly import the DTU file which Unreal is supposed convert it’s asking for you to associate basemaps to a data table which was something the bridge did for you in previous versions, the plugin isn’t even converting the DTU file properly let alone the bridge reading the DTU file then moving into the project to then convert.

To fix a QTcore4.dll file issue that will effect the studio itself i want the developer to upload the file because i’m not sourcing it from some random freeware junk site, it should come from a secure trusted source that’s the correct version for the version you’re using, so Daz3D or Unreal should have secure sites they can provide upto date files of that nature.

As for windows my windows has zero issues with syncing with old accounts & merging information so, it doesn’t have a Qtcore4.dll issue in the operating system so replacing windows version is dangerous and would be only be required in extreme cases windows had issues running or connecting with profiles which i don’t have that issue with Windows account.

The only thing i can think of would be too clear Windows cloud settings in Windows account options, maybe this would restore settings but i’m doubtful, i need to hear from someone more experienced on the issue.
There is something wrong with importing FBX files Unreal just hangs when trying to import the files as shown here.



Import window pops up which the default window settings you can’t see half the options on the side windows, hit the import tab on the bottom it begins the import.

It will then ask too associate basemaps to a data table, no documentation on that.

No table is set for these maps if you choose dazblendshapes you get this

then it will load 45% then Unreal just stops responding need to shut down with task manager because it just hangs on import.

I can manage to get portion of the character ported in but it fails on static props like hair meshes. I can get the base skeletons to port over with texture’s, but you have to fix the eye material by reconnecting the texture in the blueprint of the material by dragging the texture into the cornea & eye moisture material blueprints then connecting the rgb pallet to the base colour, i figure i have to create a data table for the basemaps since none in the list work for these properties.

Just admit this bridge does not work, Unreal doesn’t import the FBX or DTU file & daztounreal content is there after you install the bridge.
Daz Studio & Unreal both have issues and i think only certain developers can actually use this bridge system because i have tried everything & nothing works anymore for any version of Unreal. These people are stopping me from porting content because i have to stuff around just to get somethings to work. How can you go wrong just installing the bridge each in editor, it’s these developers blaming us users for the garbage they won’t fix.

I have installed this correctly THE BRIDGE DOES NOT WORK! fix this access violation error & fix importing FBX files from daz3d because Unreal just hangs on importing anything now WHY!

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